I'm Helen and I'm passionate about game design and game development. I love being creative with code, especially in Unity, and working on a wide range of applications - I have experience with mobile and PC games, AR and VR, serious games, interactive installations, and more.
On this website you can find my portfolio of the projects I've worked on when studying Game Design at the HTW Berlin.
Since then, I've worked as a game developer on the narrative puzzle platformer "Minute of Islands", released by Studio Fizbin in June 2021.
I've also gained experience as a software developer and consultant at my current employer Thoughtworks, learning about frontend and backend development of primarily web applications with a wide range of languages and frameworks, like React, Vue or Kotlin. During my time at Thoughtworks, I am also working on projects with Unity, for example by creating an AR mobile app for an interactive museum installation.